3D Technical Artist
Godot Wizard and Game Art Enthusiast
For our upcoming debut title we are looking for a new core team member defining our art pipelines and being the engine glue!
This is a full time position and partially on site. Fully remote work for full time position is possible only within Austria due to tax and labor laws. EU work permit or Austrian work visa is required.
Core Responsibilities:
- Work with Leads to develop an efficient and productive art asset pipeline with minimal points of failure
- Work with Leads to define upkeep naming conventions and folder structures
- Support Lead Artist developing proficient Blender, material and texturing workflows for fast engine integration
- Support Lead Arist with character rigging, texture painting, character animation and environment art
- Create beautiful visual effects and 3D and 2D shaders
- Build tool scripts and other editor productivity tools for artists and dev team
- Help building responsive UI supporting multiple platforms
- Work with Art Direction to achieve final look and feel
- Help Art and Marketing creating marketing material, articles and video clips.
You have:
- 2+ years of experience working specifically with Godot
- an online portfolio showcasing games you worked on and art you created
- highly proficient Blender skills and are very comfortable with GDScript and the Godot Shader Language
- experience with the full 3D character creation pipeline from start to finish: modeling > texturing > rigging > animation > importing and writing the custom character controller script, including animation blending and animation retargeting
- extensive knowledge about platform limitations and platform specific workflows in Godot as well as engine optimizations
- a passion to solve technical as well as artistic challenges
- the stamina and determination to dill down on bugs and issues even after all options seem exhausted, find workarounds
- an interest in working on action oriented top down multiplayer games
- the ability and desire to communicate both technical as well as artistic issues and personal opinions respectfully, freely and clearly
- a positive collaborative mindset
Bonus if:
- 4+ years of experience working specifically with Godot
- experience working with other engines
- experience using the Godot 4 high level multiplayer API
- able to read/write C++
- committed Godot engine PRs, comfortable traversing the engine source code
- created and maintain publicly available FOSS plugins or shaders for Godot
- experience with compute shaders
- experience in the AA+ games industry
- very strong VFX or animation skills
- released games (team or solo)
What we offer:
- A highly motivated, extremely passionate team of professionals with industry experience and a realistic outlook
- Flexible employer-friendly long term contract we can formulate around your individual needs
- No gambling mechanics, no dark patterns, no pay to win, no asset flips, no licensed-IP cheap knock offs
- Opportunity to shape a young growing game company and an exciting, completely new and unique IP
- Flat hierarchy and high autonomy
- 25 days paid leave
- Competitive industry salary (based on Austrian union monitored IT-KV ST1, with willingness to overpay)
If that's you, we would love to hear from you!
Send us a mail at jobs@strandedbeast.com. Please include CV, your availability and links to your portfolio and projects you worked on.
Please keep in mind EU work permit or Austrian work visa is required for any full time position. Fully remote work for full time position is possible only within Austria due to tax and labor laws.