For our upcoming debut title we are looking for a new core team member defining our art pipelines and being the engine glue!
Core Responsibilities:
- Work with Leads to develop an efficient and productive art asset pipeline with minimal points of failure
- Work with Leads to define upkeep naming conventions and folder structures
- Support Lead Artist developing proficient Blender, material and texturing workflows for fast engine integration
- Support Lead Arist with character rigging, texture painting, character animation and environment art
- Create beautiful visual effects and 3D and 2D shaders
- Build tool scripts and other editor productivity tools for artists and dev team
- Help building responsive UI supporting multiple platforms
- Work with Art Direction to achieve final look and feel
- Help Art and Marketing creating marketing material, articles and video clips.
Qualifications:
You have
- 2+ years of experience working specifically with Godot
- an online portfolio showcasing games you worked on and art you created
- highly proficient Blender skills and are very comfortable with GDScript and the Godot Shader Language
- experience with the full 3D character creation pipeline from start to finish: modeling > texturing > rigging > animation > importing and writing the custom character controller script, including animation blending and animation retargeting
- extensive knowledge about platform limitations and platform specific workflows in Godot as well as engine optimizations
- a passion to solve technical as well as artistic challenges
- the stamina and determination to dill down on bugs and issues even after all options seem exhausted, find workarounds
- an interest in working on action oriented top down multiplayer games
- the ability and desire to communicate both technical as well as artistic issues and personal opinions respectfully, freely and clearly
- a positive collaborative mindset
Bonus if
- 4+ years of experience working specifically with Godot
- experience working with other engines
- experience with Godot 4 high level multiplayer API
- able to read/write C++
- committed Godot engine PRs, comfortable traversing the engine source code
- created and maintain publicly available FOSS plugins or shaders for Godot
- experience in the AA+ games industry
- very strong VFX or animation skills
- released games (team or solo)
What we offer:
- A highly motivated, extremely passionate team of professionals with industry experience and a realistic outlook
- flexible long term contract we can formulate around your individual needs
- no gambling mechanics, no dark patterns, no pay to win, no asset flips, no licensed-IP cheap knock offs
- opportunity to shape a young growing game company and an exciting, completely new and unique IP
- flat hierarchy and high autonomy
- competitive industry salary
If that's you, we would love to hear from you!
Send us a mail at jobs@strandedbeast.com or fill out the form below. Please include links to your portfolio and projects you worked on.