Programmer
with Network and online Multiplayer experience
For our upcoming debut title we are looking for a new core team member filling the position as Programmer!
This is a full time position and partially on site. Fully remote work for full time position is possible only within Austria due to tax and labor laws. EU work permit or Austrian work visa is required.
Core Responsibilities:
- Be the low level technical expert on our dev team, especially in all things networking and multiplayer
- Design high level network architecture for our games using a Godot based tool chain
- Develop tools for the dev team and extend the engine if needed
- Use internal and external debugger and profilers to help optimize the performance of our games
- Support other dev team members whenever needed with gameplay programming, shaders, automated tests, asset tooling, marketing/PR.
You have:
- a formal education or background in Computer Science or an equivalent level of experience including a proven track record
- published multiplayer games solo or in a team
- experience using the Godot 4 high level multiplayer tools
- experience deploying different kinds of online multiplayer solutions (websockets, P2P, dedicated server)
- an interest in multiplayer backend solutions, self-hosting on scaleable VPS
- 3+ years experience using Git
- experience building Godot from source
- an open mind to challenge UX modus operandi in multiplayer games
- a track record of developing performant code in C++ but are also comfortable using dynamically typed languages (like GDScript) for scripting purposes
- the ability and desire to communicate complex technical issues and personal opinions respectfully, freely and clearly
- a positive collaborative mindset
Bonus if:
- 3+ years of experience creating and releasing Godot games
- you have experience with input prediction, lag compensation and rollback netcode
- you have implemented custom game server backends (authorization, matchmaking, anticheat)
- experience working in AA+ teams on action oriented online multiplayer games
- contributed to the Godot source
- contributed to well known larger Godot plugins
- experience with Gitea or Forgejo
- experience with self-hosting
- developed multi-platform games
- you have self-published on console
- a strong interest in engine dev and realtime rendering pipelines
What we offer:
- A highly motivated, extremely passionate team of professionals with industry experience and a realistic outlook
- Flexible employer-friendly long term contract we can formulate around your individual needs
- No gambling mechanics, no dark patterns, no pay to win, no asset flips, no slop, no licensed-IP cheap knock offs
- Opportunity to shape a young growing game company and an exciting, completely new and unique IP
- Flat hierarchy and high autonomy
- 25 days paid leave
- Competitive industry salary (based on Austrian union monitored IT-KV ST1, with willingness to overpay)
If that's you, we would love to hear from you!
Send us a mail at jobs@strandedbeast.com. Please include CV, your availability and links to your portfolio and projects you worked on.
Please keep in mind EU work permit or Austrian work visa is required for any full time position. Fully remote work for full time position is possible only within Austria due to tax and labor laws.